Making of "Kalevi Finduson"
The implementation of the comic is based on simple techniques but with unusual means. A combination of computer graphics and real scenes. As easy as a few decades ago. And that's the point. It inspires the imagination and creativity. In contrast to today's "possibilities" in which everyone can choose more or less suitable elements from hundreds of gigabytes of graphic or acoustic libraries. Of course you have to consider the enormous time frame until you have rummaged through such gigantic libraries. But back to the movie. Of course you can design an ice landscape or a planet in a complex and super realistic way on the computer. But if you take a closer look around the kitchen, you will see that there are many things that can be used in the opposite proportions in the film. A celery inevitably reminds you of the planet Jupiter. The ingredients of a dumpling make a great ice landscape. It is basically so simple that anyone can do it. For the film music an album had already been recorded with typical sounds for SciFi films. But recently “Solaris” was picked up again in a music video. When researching this classic, the "ANS Synthesizer" got a closer look. A musical instrument with huge dimensions and a special concept that produces a special sound. The typical Russian SciFi sound of the 70s. And ideally this instrument is available as a software emulation with the name "Virtual ANS". This plays a special role in the new film music. First, new graphic patterns were created, which are the basis of the sound generation for the synthesizer. Numerous audio sequences were created with it. These were assigned to the film sequences according to the sound character. Almost 20 titles were then produced for the film. Most of these titles were edited according to the same principle. The audio sequences were given large reverb effects on the one hand and additional tracks with vocoder, choirs, strings and old synth sounds on the other. For the most part, freeware or old synths were used. In addition to some very up-to-date software, it should be said at this point that the average age of most hardware and software is around 15 years. That guarantees a creative process. Usually the simplest methods produce the best results.